Set in the fictional town of Arcadia Bay, Life is Strange follows Max, the recently minted 18-year-old photography nerd, attending the elite Blackwall Academy. In the trend of episodic games, Life is Strange centers around player choice, the butterfly effect being both a literal and figurative force in the game. It manages, however, to distinguish itself from not only Telltale Games — with its unique center and focus on two teenage girls, as well as its gorgeous, indie-film presentation — but also from just about everything else we’re seeing in gaming today.
It’s only natural that the first post on my shiny new blog should be about these two, isn’t it?
Let me preface this post by saying that I love Princess Bubblegum and Marceline and Bubbline and Sugarless Gum, all of that — whatever you’d like to call it, I ship it. Hard. I may not be a long-time Adventure Time fan; I have not experienced firsthand the “What Was Missing” controversy, the joy delivered when Sky Witch premiered, and so on. I jumped on-board late, binge-watched my way to this pairing, which washed over me with all its fluffy, tumultuous grace. I was vaguely aware that it was a popular ship as I made my way up to “What Was Missing”; I transcended as I witnessed Marceline’s impromptu, angst-ridden love ballad to Peebles; I immediately rewatched “Go With Me”, eager to see the pair’s first on-screen interaction; I stormed ahead to “Sky Witch”. I filled my tumblr with all the lovely fanart in existence for the couple, bemusing my followers who already taunted me for my FemShep/Liara obsession; I formed headcanons, all of it.